Platon Sudoku · Sudoku Study
Avoidable Rectangle · Step-by-step example
An avoidable rectangle combines placed digits and candidates in four cells across exactly two boxes. Completing the alternating pair would create an interchangeable rectangle. Remove the candidate that would complete the deadly rectangle.
This course is adapted from Platon Sudoku App. Read the complete example here, then continue learning and practising in the app.
View on Google PlayRecognize the pattern
An avoidable rectangle combines placed digits and candidates in four cells across exactly two boxes. Completing the alternating pair would create an interchangeable rectangle.
How to find it
Find the placed and candidate corners, then test whether the target candidate would complete the alternating rectangle.
What it allows
Remove the candidate that would complete the deadly rectangle.
Avoid the mix-up
Unlike an ordinary unique rectangle, some corners are filled. Check the original givens and the exact two-box geometry.
Step-by-step example · Top left
This example starts from a saved intermediate position. Its candidates include earlier logical eliminations; they are not fresh automatic notes.
Blue: evidence. Green: conclusion. Crossed-out digits: eliminated candidates. R1C1 means row 1, column 1.
Step 1 · Where to look
This argument assumes the puzzle has exactly one solution. These four cells occupy two rows, two columns and two boxes. Swapping the two digits would preserve every region.
Step 2 · Identify the three player-entered values
The values R2C6=4, R9C4=4, R9C6=5 were entered by the player during solving; none is a given clue. The remaining corner is R2C4=5. Only player-entered values may participate in this swap.
Step 3 · Compare the two rectangle fillings
Completing the corner with R2C4=5 gives R2C6=4, R9C4=4, R9C6=5, R2C4=5. Swapping the rectangle digits gives R2C6=5, R9C4=5, R9C6=4, R2C4=4. Both fillings preserve every row, column, and box, so allowing the completion would create two solutions.
Step 4 · Do not complete the swappable rectangle
Placing R2C4=5 would complete a swappable rectangle with the three player-entered values. Remove R2C4=5; the player entries themselves remain unchanged.
Step-by-step example · Top right
This example starts from a saved intermediate position. Its candidates include earlier logical eliminations; they are not fresh automatic notes.
Blue: evidence. Green: conclusion. Crossed-out digits: eliminated candidates. R1C1 means row 1, column 1.
Step 1 · Where to look
This argument assumes the puzzle has exactly one solution. These four cells occupy two rows, two columns and two boxes. Swapping the two digits would preserve every region.
Step 2 · Identify the three player-entered values
The values R3C2=5, R6C2=2, R6C3=5 were entered by the player during solving; none is a given clue. The remaining corner is R3C3=2. Only player-entered values may participate in this swap.
Step 3 · Compare the two rectangle fillings
Completing the corner with R3C3=2 gives R3C2=5, R6C2=2, R6C3=5, R3C3=2. Swapping the rectangle digits gives R3C2=2, R6C2=5, R6C3=2, R3C3=5. Both fillings preserve every row, column, and box, so allowing the completion would create two solutions.
Step 4 · Do not complete the swappable rectangle
Placing R3C3=2 would complete a swappable rectangle with the three player-entered values. Remove R3C3=2; the player entries themselves remain unchanged.
Step-by-step example · Bottom left
This example starts from a saved intermediate position. Its candidates include earlier logical eliminations; they are not fresh automatic notes.
Blue: evidence. Green: conclusion. Crossed-out digits: eliminated candidates. R1C1 means row 1, column 1.
Step 1 · Where to look
This argument assumes the puzzle has exactly one solution. These four cells occupy two rows, two columns and two boxes. Swapping the two digits would preserve every region.
Step 2 · Identify the three player-entered values
The values R1C1=6, R1C2=1, R4C2=6 were entered by the player during solving; none is a given clue. The remaining corner is R4C1=1. Only player-entered values may participate in this swap.
Step 3 · Compare the two rectangle fillings
Completing the corner with R4C1=1 gives R1C1=6, R1C2=1, R4C2=6, R4C1=1. Swapping the rectangle digits gives R1C1=1, R1C2=6, R4C2=1, R4C1=6. Both fillings preserve every row, column, and box, so allowing the completion would create two solutions.
Step 4 · Do not complete the swappable rectangle
Placing R4C1=1 would complete a swappable rectangle with the three player-entered values. Remove R4C1=1; the player entries themselves remain unchanged.
Step-by-step example · Bottom right
This example starts from a saved intermediate position. Its candidates include earlier logical eliminations; they are not fresh automatic notes.
Blue: evidence. Green: conclusion. Crossed-out digits: eliminated candidates. R1C1 means row 1, column 1.
Step 1 · Where to look
This argument assumes the puzzle has exactly one solution. These four cells occupy two rows, two columns and two boxes. Swapping the two digits would preserve every region.
Step 2 · Identify the three player-entered values
The values R1C4=9, R1C5=4, R6C4=4 were entered by the player during solving; none is a given clue. The remaining corner is R6C5=9. Only player-entered values may participate in this swap.
Step 3 · Compare the two rectangle fillings
Completing the corner with R6C5=9 gives R1C4=9, R1C5=4, R6C4=4, R6C5=9. Swapping the rectangle digits gives R1C4=4, R1C5=9, R6C4=9, R6C5=4. Both fillings preserve every row, column, and box, so allowing the completion would create two solutions.
Step 4 · Do not complete the swappable rectangle
Placing R6C5=9 would complete a swappable rectangle with the three player-entered values. Remove R6C5=9; the player entries themselves remain unchanged.
Practice
This course is adapted from Platon Sudoku App. Read the complete example here, then continue learning and practising in the app.
View on Google Play